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southartful ago

German language thrives on double meaning and entedre and I believe the below is a code:

[1] Conversation/Intercourse Participation/Groups Lesser-mitigated happiness/little death (orgasm)

The rest is possibly alluding to sexual styles and themes:

[2] Potentially simulated or dry humping style writhing and touching, some people in the BDSM community get off on not getting off.

[3] Healthy addiction - unsure could use some help?? Maybe relates to normal sex?

[4] Losing definition.. could use help here could be to do with water sports and scat..

But heres where I wanted to specifically focus [5] Gaining control/losing control - this is heavy in slave/master relationships, and this exact wording is often used in power play between dom and sub.. [6] Pre-apocalyptic refers specifically to satanic rituals. Heeding sacrifices to stave off certain events or gain some kind of leverage or power. [7] Hand eye - dont know could use help [8] Feedback play... That term play is also heavily used in BDSM circles, its important and feedback is definitely a term but Im not sure what. Potentially fluid swapping, feltching, snowballing, etc

[9] Other games - relates to optional extras like equipement ×× This gamespace paragraph refers to the fact they can move in certain equipment as needed, A frames, pulleys etc for suspension play.

[10] Low resolution alludes to not being able to see the picture properly/make shit fuzzy ×× The next paragraph alludes to the fact they are a front, they are subtley saying they work no holds barred and will accomodate your requests but you better keep your moith shut because we dont want people snopping around capice!

Full text provided below for reference (numbered) Please read through, let me know what you think you can contribute. Dont get too distracted by this but the language here is definitely constructed like an ad for something other than whats being said.

============×××××××=============

TABLE TENNIS AS A MODEL: [1] For conversation, participation, and lesser-mitigated happiness. Interests and themes that motivate our starting are: [2] - Un-virtuality (physicality) / real variability. [3] - Healthy addiction. [4] - Losing defintion between game/sport and �partying�. [5] - Gaining control / losing control. [6] - Pre-apocalyptic activity. [7] - Improvement of eye-hand coordination. [8] - �feedback play�. [9] OTHER GAMES: It is intended that the game space has the possibility to itself be played, through the use of mobilized furniture, perpetually changing d�cor, installations, exhibitions, etc. It is thought that there is an appeal to walking in to a room in which one expects to be surprised. For example, the room may be rearranged as necessary in order to suit momentarily changing needs, as in a gymnasium in which sports equipment is moved and exchanged depending upon the activity at hand. [10] LOW RESOLUTION: The organization of the organization, as well as its space, are therefore intended to be less than comprehensively organized. It should be clear what makes up the association and its activities, but less definable in what it produces in the way of a specific atmospheric quality or public image. We, like the public at large, might at times wonder what exactly we�re dealing with here, and never know.