would there be an interest in me teaching game development? (gaming)
submitted 5.8 years ago by theoldones
i'm trying to get v/unity here, and i had the rough idea of using v/unity as a game dev teaching subverse
https://voat.co/v/subverserequest/3263916/
even if i dont get sub control i might still post there anyways. or worst case scenario i can use v/voatgaming
EDIT: here's episode 0 already, concerning how to organize and gather audio/visual information beforehand. https://voat.co/v/Unity/3264264/
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22trilionAsecond 5.8 years ago
I would love to help and talk to other people interested in this stuff.
I am pretty good at hard surface at 3D modeling in 3DsMAX. Here's a WIP of my latest hobby project
I am OK with modeling in blender and have some basic experience with zbrush and mudbox.
Its been a while but I can also use Photoshop, quixel and would love to learn how to use substance painter.
I currently have a shitty gtx760 and need to buy a hard rive for scuplting and texturing programs.
I have a degree in games development but have never working in the industry. ( lol art degree debt )
theoldones 5.8 years ago
kickass. maybe make a post on v/unity for this. i got blender experience mainly, enough to crank out open-world size gameplay levels, and i've been playing around with complex textures lately
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22trilionAsecond ago
I would love to help and talk to other people interested in this stuff.
I am pretty good at hard surface at 3D modeling in 3DsMAX. Here's a WIP of my latest hobby project
I am OK with modeling in blender and have some basic experience with zbrush and mudbox.
Its been a while but I can also use Photoshop, quixel and would love to learn how to use substance painter.
I currently have a shitty gtx760 and need to buy a hard rive for scuplting and texturing programs.
I have a degree in games development but have never working in the industry. ( lol art degree debt )
theoldones ago
kickass. maybe make a post on v/unity for this. i got blender experience mainly, enough to crank out open-world size gameplay levels, and i've been playing around with complex textures lately