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22trilionAsecond ago

I would love to help and talk to other people interested in this stuff.

I am pretty good at hard surface at 3D modeling in 3DsMAX. Here's a WIP of my latest hobby project

I am OK with modeling in blender and have some basic experience with zbrush and mudbox.

Its been a while but I can also use Photoshop, quixel and would love to learn how to use substance painter.

I currently have a shitty gtx760 and need to buy a hard rive for scuplting and texturing programs.

I have a degree in games development but have never working in the industry. ( lol art degree debt )

theoldones ago

kickass. maybe make a post on v/unity for this. i got blender experience mainly, enough to crank out open-world size gameplay levels, and i've been playing around with complex textures lately