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Marsog ago

im interested, i subbed to v/unity for your future posts

I've been interested in making something with unity for a while now. but every time i sit down to do it i encounter problem after problem after problem. every solution feels like 1 step forward 10 steps back, so i go back to programming shit csv parsers in python.

if I could request one tutorial, it would be really general shit like "how to manage your unity project", "how to organize your project", how you build gameobjects and prefabs (do you stick the main camera on the player? or do you have multiple cameras and disable/enable them on the fly?)

grendelbiter ago

Try to avoid the lazy method of just parenting the camera to the player. Make a proper following script with smoothing and collision avoidance (for 3rd person). It's a lot easier to add camera shake and effects too if it is it's own object.