ties in with
v https://professorzeus.blogspot.com/search?q=cern
Saturn and CERN
The House of Odescalchi is a top bloodline of the Black Nobility with princely titles and palaces in Rome, Italy, and Hungary. The Odescalchis are the most tyrannical family on the planet and are using particle accelerators to oppress society. They are lawless criminals that are extremely arrogant. The Odescalchis are the Dukes of Syrmia in Hungary and they have owned Ilok Castle in Croatia. The Odescalchis own the Zemun Mafia clan around Belgrade. Syrmia is near Zemun. The currently imprisoned Sretko Kalinic has been the boss of the Zemun Mafia and he is a mass murderer and cannibal. Zaman is a Eastern European word for time. The still existing Odescalchi de Szerem of Hungary are titled Princes of Serbia. The Italian Odescalchis had titles in Como, Italy along the Swiss border and
Now you should be able to see the bigger Pic:
All FANG s .. where did they come from ? All are part of the global supply chain of oppression .. so do mediadetox, start to talk to people IRL and find common denominators
Internet part of the controll grid, blockchain can .. well .. not run without servers .. not to talk bout DWAVE (ERN :- D very likely the plan is to incorporate with 5g chemtrail IoT.
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A complete and obvious farce: Fakebook blocks blockchain adds (the stress is on chain NOT block ..) just to announce its own a lil later ..
v
In a paper “Atlantis Thinking Machines Volume 5” written by Ben Goertzel, Cassio Pennachin and Nil Geisweiller, in the section titled “Engineering General Intelligence, Part 1: A Path to Advanced AGI via Embodied Learning and Cognitive Synergy with contributions by the OpenCog Team”, in the Acknowledgements on page xi, Goertzel
Ben Goertzel | Transhumanism Wiki | FANDOM powered by Wikia
https://transhumanism.fandom.com/wiki/Ben_Goertzel
Ben Goertzel (born December 8, 1966 in Rio de Janeiro, Brazil), is an American author and researcher in the field of artificial intelligence. He currently leads Novamente LLC, a privately held software company that attempts to develop a form of strong AI they call "Artificial General Intelligence".
thanks Jeffery Epstein for his “visionary funding”:
“Jeffrey Epstein, whose visionary funding of my AGI research has helped me through a number of tight spots over the years. At time of writing, Jeffrey is helping support the OpenCog Hong Kong project.”
https: / /link.springer.com/content/ pdf/bfm%3A PDF !!
Does pedophilia allow those involved with building A.I. technology to experiment with the very extremes in human emotions through pedophilia? While we are mesmerized by all this rapidly accelerating technology, what else is going on that might be of concern? Let’s take a look…
https://www.forbes.com/sites/drewhendricks/2013/10/02/science-funder-jeffrey-epstein-launches-radical-emotional-software-for-the-gaming-industry/#594f301377a7
i @trustthetruth 66.6 % -- kush/ lucis Trust / park avenue 666 :-DD
why was it cancelled after 1 season ?
why was divina insidia scrubbed ?
why did ottmann post the ottowa spider -- minds controlled echochamber - @qdini ? q said .. follow the spiders methinks :-D
https://www.livemint.com/Politics/ecGW3CpSUhnEtGmDAjIHoL/Early-Facebook-backer-tied-to-Russia-bank-Jared-Kushner-pla.html
Science Funder Jeffrey Epstein Launches Radical Emotional Software For The Gaming Industry
by Drew Hendricks | October 2, 2013
Contributor I cover what entrepreneurs are looking to learn.
Virtual gaming is about to warp through a black hole, thanks to a band of scientists in Hong Kong and a hedge funder with a zealous science background, called Jeffrey Epstein. Indeed, game programming is moving away from algorithmic robots to a twilight realm of emotional thinkers, taking online, video and toy entrepreneurs, one step closer to Star Trek’s ‘Holodeck’.
For years, in virtual gaming, the only intelligent player was the person playing the game, responding to non-reactive obstacles. At most, opponents could blow up or morph into something else. Whatever the reaction, it was a simple linear or algorithmic response (if A, then B, if A+D, then C).
By the 1970’s, opponents became more complex with the development of virtual chess, where the program responded to a vast network of algorithmic possibilities: up to 10123 chess board variations to be exact. But even in those scenarios, the program remains purely reactive and deterministic: it does not have any goals, nor does it aim for check mate, but simply responds to a series of steps that lead to that direction.
Today’s gaming characters from virtual soldiers to Tinkerbell are also vastly more complex than their dash line tennis, Pac Man or Pong forbearers. Like the chess program, virtual soldiers can react to a wide variation of landscape scenarios and respond in a myriad of ways, based on each case.
The Artificial Intelligence (AI) group in Hong Kong behind this new emotive software is called Open Cog. As an open-source foundation, Open Cog (‘Cognition for All’) lead by co-founder Ben Goertzel, develops programming language for the AI community to share, in what is still a very fragmented field. However, in efforts to map the architecture of the human mind, Open Cog also programed three game characters, a ghost, a robot and a girl that push past traditional gaming algorithms:
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muffalettadiver ago
Mind control