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jqueso ago

yeah but at least they had a diverse team

bonghits4jeebus ago

Is it? I thought CDPR was based

Doug_The_Head ago

The story I've read from a few different sources indicates that around late 2013 through early 2015 or so, the majority of the team that was working on Cyberpunk was ousted from CDPR, and the blame lies entirely on the studio head, Adam Badowski. The people who he pushed out were replaced with diversity hires and migrants. As a result, the original team went on to create Reikon Games, who are the developers of Ruiner (which just coincidentally happened to be in a cyberpunk-themed setting).

https://store.steampowered.com/app/464060/RUINER/

If you check out the Reikon Games website and search any of the team members, this corroborates a significant part of that story, as nearly all of the employees listed there had worked at CDPR and have at least one of the Witcher titles on their resume, as well as many of them also having Cyberpunk listed. This would make further sense, because the accusation continues citing that after they released the 2013/2014 E3 trailer (the one with the android woman on the ground and police surround her), that's when Badowski really made heavy pushes to remove the team and ultimately ended up scrapping nearly all of the work they had performed so far. And even more of the original CDPR team was pushed out as Witcher 3's development came to a close (just around the same time these people would have moved onto Cyberpunk).

http://ruinergame.com/presskit/

The one thing that confuses me, is that I honestly couldn't tell you why they would scrap the work the original team did. Especially when so much was finished for the game, and the new team of incompetent morons could have gotten away with just taking credit for the prior team's efforts. At the very least, most of the models and textures that were done could have been saved. But regardless, we can also confirm this part of the story from looking at the teaser trailer and comparing that to the final product. Even though the teaser is a pre-rendered scene with a variety of very high poly assets, there are still many things we can extrapolate to provide a nearly concrete answer that this asset scrapping did occur. Look to the design of the characters, the environment and the props placed around, and even further is the general aesthetics and color palette used.

All of these vary wildly from the 2013 trailer to the later CG trailers and from the actual game. There's no reason why the art direction would change so drastically, unless maybe something took over which had an agenda it wanted to push. And in the case of Art Direction, it might be something that looks like this: https://img.fireden.net/ic/image/1572/99/1572997149319.png

BretHart ago

"The one thing that confuses me, is that I honestly couldn't tell you why they would scrap the work the original team did."

It's because most people who work in the entertainment industry are taught since the beginning that the audience is a bunch of retards and that they are the big brain 300+ IQ creators. So whatever you make is good enough for them, what do they know? I've worked for three separate companies that worked in entertainment, from film to animation to advertisement, all of them believed in exactly what I wrote. They would of saw the positive response behind the trailers as good enough to justify whatever they released was fine because the trailers "already bought eyes to the product." Squeezed out a turd of a game instead and then act shocked when the audience didn't want it. You're dealing with people who think they can sell you anything and it's all your fault if you don't like it. Never forget that.

jqueso ago

You havent seen pics of the dev team?

https://voat.co/v/gaming/4151668/26719074

Latexbeat5nud1ty3 ago

Looks like Halo 343Industries Bonnie Ross woke shithole, exact copy.

bonghits4jeebus ago

I had not. There's no way they found that many women that can code, though. Those must have some other job.

Mystiker ago

You're correct, they can't code. That's why Cybertranny 2077 is so buggy.

LurkerJK ago

Their job is to be toxic and to force the productive part of the team to not be productive. Also they complain about crunch every now and then in between their 6 hours twitter sessions

RIchard_Gristle_II ago

Their job is to be toxic and to force the productive part of the team to not be productive

HR departments are basically "rule by fear" in corporate form.